A•muse mobile app

My role

UX/UI Designer

Responsibilities

UX Design | UI Design | Benchmark
Information Architecture | Wireframes
Prototyping | Accessibility

Project background

In a culture of information overload, finding interesting events and planning leisure time, with the multitude of unsuitable options is often discouraging and deters decision-making process.

We've tackled user needs and pain points by providing a mobile event companion that simplifies and personalizes the search process, as well as planning and organizing outings for larger groups of people. This makes it easier and more conducive for users to make satisfying choices.

Challenge

How to help people with searching, planning, and organizing their leisure time outside home?

Solution

Identifying user problems and creating a solution that:

  1. enhances and personalizes people's experiences related to searching and selecting events,

  2. streamlines the decision-making process,

  3. facilitates planning and organizing outings for larger groups of people.

A•muse mobile app - a comprehensive guide to the finest culture and entertainment, serving both as a source of information and motivation for social outings and positive emotions.

Click to see the prototype.

EXTRAS
Screener
Interview Script
Competitive Analysis
Value Proposition Canvas
Experience Journey Maps
Information Architecture
Usability Testing Script
Usability Testing Observations
Usability Testing Problem Areas

(This was a student project and was designed with the help of other team members: Piotr Filipczuk, Weronika Kogut, Bartłomiej Kowal, Aleksandra Zelek).